Anya Rose Hueing is a Pittsburgh-based artist who paints fantastical places and pets cats. She has survived as a freelance illustrator and animator since 2011 and has been active in the games industry since 2019 as a Producer and Artist on Second Star. She spends the remainder of her time caring for her noodledog, two kitties, and various plants, drawing monsters and animal people, playing the drums, experiencing board games, writing, and hanging out with trees. Anya has two amazing partners and hopes to someday move to the Netherlands. She’s also very fond of robots, accordions, and the Appalachian Mountains, and was named after an alien from a Star Trek episode.
  • Concept Art
  • Grayboxing
  • Storyboarding
  • Sculpting
  • Character Illustration
  • Environment Illustration
  • Digital Painting
  • Traditional Painting
  • Drawing and Inking
  • 2D Animation
  • 3D Animation
  • Stop Motion Animation
  • Video Editing
  • Sound Editing
  • Sequential Art
  • Prose Writing
  • Script Writing
  • Tech Writing
Second Star Producer & Artist 2019 - Present
  • Paint mood and aesthetic concepts and draw orthographic reference art
  • Build levels in Unity including blockmeshing, terrain sculpting, texture painting, colliders and hotspots
  • Convey environmental storytelling with asset placement, lighting, and particle effects
  • Sculpt high poly of landscape features in Blender
  • Animate cutscenes, player movement, and interactions in Unity
  • Write dialogue and branching talks for ANAVI, the ship’s navigational AI
  • Co-lead organization of weekly sprint tasks for our team, create gantt charts, milestone and progress documents, and facilitate communication between departments
  • Run level design meetings and draw clear level maps to convey design intentions to the writers and programmers
  • Create auxiliary UI assets such as inventory and map icons; cleanup and slice UI elements for implementation
  • Draft technical design documents on level navigation specs, puzzles, and mechanics
  • Edit promotional materials such as story and teaser trailers
Freelance Artist Artist 2011 - Present
  • Create custom illustrations and animations for private clients
    • Paintings
    • Character design references
    • Comic pages
    • Book covers
    • Product design
    • Promotional materials
  • Stream artwork creation to receive live feedback and interact with an audience
  • Maintain an inventory of prints and knick-knacks for sale at convention events
Kaman’s Art Shoppes Portrait Artist 2005 - 2006
  • Drew guests from life within a specified style and time constraint
Maryland Institute College of Art B.F.A Graduate
Magna Cum Laude, Class of 2011
Baltimore, MD
  • Major in Experimental Animation
  • Minor in Creative Writing
  • Concentration in Video

John Hopkins University Intro to Video Game Design, Spring 2009 Baltimore, MD
Fachhochschule Schwäbisch Hall Study Abroad Program, Spring/Summer 2010 Schwäbisch Hall, Germany
  • Adobe Photoshop
  • Adobe After Effects
  • Adobe Premiere
  • Unity
  • Unity ProBuilder
  • Unity Adventure Creator
  • Paint Tool SAI
  • Blender
  • 3D Studio Max
  • TVPaint
  • SketchUp
  • Adobe Animate
  • Final Cut Pro
  • ProTools
  • Sony ACID Pro
  • Propellerhead Reason
  • Audacity
  • Adobe Dreamweaver
The act of storytelling has long impressed me with its power - the power to provoke empathy, incite change, explore the self, and provide an escape. Over the course of my life I learned a great deal from film, comics, games, and books. I desire to give back to others for all the adventures that helped shape and support me, and find it fulfilling to work with creative teams in bringing new universes to life.
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